Archive for December, 2010

Ludum Dare: Post 2

Friday, December 17th, 2010

Not a whole lot of progress.  I realy wanted to be here at about 10:00 not at 11:30.  Also discovered I’m out of caffeine.

  • I have a simple 8 way character system in. (actually I think it could be N ways if I wanted…)
  • Added in assets for the Christmas Cat.
  • I have added my own blob shadow.

Build 2.

I definitely think the game is going to be called “Stuff Hunters”.  I’m going for an old school JRPG in a world of stuffed animals. I think the main character will be a treasure hunter arriving in a distant land…..

Lots to do, but I think I may sleep.

Ludum Dare: Post 1

Friday, December 17th, 2010

Started work on Stuff Hunters.  I will try to make a build every hour or so I’m working on it.  I suspect I have bitten off more than I can chew.

Build 1 – if you can call it that.

Unity Test

Sunday, December 12th, 2010

Man I have not posted in a while.  Lot has happened (like working on Left4Dead and COD: Black Ops).

I’m playing with unity today with the thought of trying the Ludum Dare. Maybe.  Howard got me all excited about this at lunch, and of course Anthony showed me the contest long ago. However my follow through with personal projects is a little abysmal.

This is just a test post to see how easy/ hard it is to link to a unity app.

The Test Game App.

Hey at least you can walk around….