Archive for the ‘Warriors of the Shining Star’ Category

Warriors of the Shining Star Demo 1.

Monday, September 3rd, 2007

Wow, putting in the keyboard controls went faster than I thought. I highly recommend playing with a 360 controller. The game was designed for it. Playing with the keyboard is an exercise in aggravation.

So here is the demo.

Also if you need it here is the XNA framework from Microsoft. You will need DirextX9 and possibly .net 2.0 as well.

Warriors of the Shining Star is meant to be a fun action shooter; very much like Robotron or Gauntlet with a bit of RPG elements added in. Right now it has more action elements than RPG elements but they will come.

Controls are simple (with a 360 controller).

  • Left Stick – moves.
  • Right Stick - shoots.
  • Right shoulder is you special ability. The Warrior class starts with Discipline, slow motion mode.
  • A Button – Selects

Left/Right DPad – changes weapons (demo only has one active weapon)

With the keyboard:

  • WASD – is the Left stick.
  • IJKL – is the Right stick.
  • E or Enter – is the A Button
  • Z/C – changes weapons.

There are two executables in the rar file: the normal one runs at 1024×768 and the second at 640×480. There are some performance considerations at 1024×768 as some of the shaders I am using can cause you to become very fill limited, especially the ground for near the beginning.

In the demo level there are two weapon power ups that will help greatly if you can find them. There really is no set end to the demo, but the flame thrower miner is meant to be a kind of mini-end boss.

Also the audio is almost completely untouched; I have put in the sound system but don’t really use it for more than the shooting sound. Also please ignore the temp art.

Have fun.